The player's SoulHeal laser breaks the control placed on enemy pilots. A fully liberated ship stops attacking, changes into its peaceful liberation state and leaves the battle. The campaign begins on your own planet, follows the control signal to the first mothership, and then carries the fight to other worlds that are also trapped under The Veil.
INTERCEPTOR Liberate the pilots. Defend the worlds. Break The Veil.
Starfall Interceptor
Starfall Interceptor is a fast 2D arcade space game for iPhone and iPad. It takes the feel of classic horizontal space shooters and rebuilds it around a different idea: the alien pilots attacking your world are not the true enemy. They are being controlled by a hidden force known as The Veil.
Apple approved StarfallInterceptor version 1.0 for iOS in August 2026. Download the released game directly from the App Store.
Download StarfallInterceptorCore gameplay
Campaign structure
The campaign contains three worlds and thirty numbered levels. World 1 introduces the liberation mechanic and ends with the first horizontal mothership. World 2 introduces an industrial fortress fleet and a very different upright mothership. World 3 combines returning enemy families in new colours and escalating formations before the current campaign reaches its frontier ending.
After the current campaign is completed, the player can restart and choose a different difficulty while retaining accumulated score and persistent ship abilities.
Designed for local play
Starfall Interceptor does not require a Know & Guide account. Game progress, scores, achievements, Star Credits, upgrades, saves and settings are stored locally on the device. The current release does not include third-party advertising or analytics.
App Store name: StarfallInterceptor
Platform: iPhone and iPad
App version: 1.0
Bundle identifier: com.knowandguide.StarfallInterceptor
Status: Released on the Apple App Store.
Support, privacy and the development story
Know & Guide provides dedicated support and privacy pages for Starfall Interceptor, together with a launch blog explaining how the game developed from a Defender-inspired idea into a thirty-level liberation campaign.